(also known as: the Monte Carlo fallacy, the doctrine of the maturity of chances, hot hand fallacy [form of])

**Description:** Reasoning that, in a situation that is pure random chance, the outcome can be affected by previous outcomes.

**Example #1:**

I have flipped heads five times in a row. As a result, the next flip will probably be tails.

**Explanation:** The odds for each and every flip are calculated independently from other flips. The chance for each flip is 50/50, no matter how many times heads came up before.

**Example #2:**

Eric: For my lottery numbers, I chose 6, 14, 22, 35, 38, 40. What did you choose?

Steve: I chose 1, 2, 3, 4, 5, 6.

Eric: You idiot! Those numbers will never come up!

**Explanation:** “Common sense” is contrary to logic and probability, when people think that any possible lottery number is more probable than any other. This is because we see meaning in patterns -- but probability doesn’t. Because of what is called the *clustering illusion*, we give the numbers 1, 2, 3, 4, 5, and 6 special meaning when arranged in that order, random chance is just as likely to produce a 1 as the first number as it is a 6. Now the second number produced is only affected by the first selection in that the first number is no longer a possible choice, but still, the number 2 has the same odds as being selected as 14, and so on.

**Example #3:**

Maury: Please put all my chips on red 21.

Dealer: Are you sure you want to do that? Red 21 just came up in the last spin.

Maury: I didn’t know that! Thank you! Put it on black 15 instead. I can’t believe I almost made that mistake!

**Explanation:** The dealer (or whatever you call the person spinning the roulette wheel) really should know better -- the fact that red 21 just came up is completely irrelevant to the chances that it will come up again for the next spin. If it did, to us, that would seem “weird,” but it is simply the inevitable result of probability.

**Exception:** If you think something is random, but it really isn’t -- like a loaded die, then previous outcomes can be used as an indicator of future outcomes.

**Tip:** Gamble for fun, not for the money, and don’t wager more than you wouldn’t mind losing. Remember, at least as far as casinos go, the odds are against you.

**Variation: **The *hot hand fallacy* is the irrational belief that if you win or lose several chance games in a row you are either “hot” or “cold”, respectively. It is the belief that your “streak” has to do with something other than pure probability. Because we are generally stupid when it comes to realizing this, and pigheaded when it comes to accepting this fact, casinos around the world make a lot of money.